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lol
Posted by
SmK1337
09 Sep : 09:42
Re: The living legends of surfing, surf movie by stigaard
I really liked this movieEdit wa
Posted by
Bart
08 Sep : 23:33
Re: The living legends of surfing, surf movie by stigaard
movie edit is prety good and sim
Posted by
feweR
08 Sep : 22:21
Posted by
SmK133709 Sep : 09:42
Re: The living legends of surfing, surf movie by stigaard
I really liked this movieEdit wa
Posted by
Bart08 Sep : 23:33
Re: The living legends of surfing, surf movie by stigaard
movie edit is prety good and sim
Posted by
feweR08 Sep : 22:21
Poll
What would you like (both 10 and 100aa!)?
Cups only
Ladders only
Cups and ladders (Give your answer on how many vs. how many in comments!)
Rules
General Rules
-------------------------
Kreedz demo rules
// General rules
// NON-Steam rules
// Settings
// Gamespecific rules
// Timer rules
// Rules about cheating
We are using the same demo rules as Xtreme-Jumps
- While debating and discussion is fine, we will not tolerate rudeness, insulting posts, personal attacks or purposeless inflammatory posts. Our decision is final in these matters.
- Please refrain from posting meaningless threads, one word (or short) non-sense posts, or the such - If you have to use the "Offtopic" forums!
- Multiple or repeated posting in order to increase your post count is not allowed.
- Advertising, spamming and trolling is not allowed. This includes using the forum, email, visitor messages, blog comments, picture comments and private message systems to spam other members.
- We also do not allow posts or links to sites that are sexual in nature or violate Jumpers community standards. The Jumpers team shall be the sole arbitrator of what does and what does not violate community standards.
- Discussion of illegal activities such as software and music piracy and other intellectual property violations are not allowed.
- Each member is allowed one login account. Registering with multiple accounts is not allowed.
- While we are quite happy to have constructive comparative conversations about competitor's products, we will not tolerate blatant adverts or the sort of 'ooh look, yet another bulletin board' threads. Also, we would appreciate it if you refrain from blatant bashing of other boards.
- We reserve the right to remove offensive posts without notice.
- If you are going to post non-English on these forums, please also post an English Translation of your post.
- Posts arguing about company policies are not allowed. You can fill out a support ticket if you have issue with company policies.
- Posts discussing moderator actions are also not allowed.
- Also while these rules cover most common situations, they cannot anticipate everything. Consequently we reserve the right to take any actions we deem appropriate to ensure these forums are not disrupted or abused in any way.
- You cannot post any affiliate or referral links, or post anything asking for a referral. Such posts will be subject to removal.
- You cannot post advertisements or notices for contests.
- All post must be made in English
- We also reserve the right to ban anyone who wilfully violates the forum rules, as access to our support forums are a privilege and not a right. A banned customer is still entitled to support from the support system.
-------------------------
Kreedz demo rules
// General rules
- Demo must be complete. Which means you have to start the demo before pressing the startbutton and end the demo after you have pressed the stopbutton.
- Knife & USP are the only weapons allowed.
- Average fps must be at least 85 fps.
- The nickname you are using in your demo has to be the same as the nick you submit the demo with. Make sure you are using your correct nickname and that it's visible somewhere in the demo. To achieve this we strongly suggest that you kill yourself at the end of the demo.
# Demo must be compressed with WinRAR and named like "mapname_author_decimal.time.rar", for example "kz_man_bighardclimb_Ad9r_1337.76.rar" unless other is mentioned!
# The name of the demo file (inside the rar file) has to be like this: "mapname_author_time.dem", for example "kz_man_bighardclimb_Ad9r_1337.76.dem" unless other is mentioned!
- The demo must be recorded in-eye.
// NON-Steam rules
- NON-Steam demos are not allowed.
->Get a legal copy of Counter-Strike if you want to submit record demos on this site.
- You are not allowed to use one of the old protocols (eg. protocol 47).
-> Changes in the protocol might affect the game's physics which could cause slight advantages or disadvantages compared to the latest version.
// Settings
- Demos must be done with these settings:
Server settings:
edgefriction "2"
mp_footsteps "1"
sv_cheats "0"
sv_gravity "800"
sv_airaccelerate "10"
sv_maxspeed "320"
sv_stepsize "18"
sv_maxvelocity "2000"
Client settings:
developer "0"
cl_lw "1"
cl_sidespeed "400"
cl_backspeed "400"
cl_forwardspeed "400"
fps_max "101"
You are not allowed to use any cvar or setting that might give you an unfair advantage compared to the default counter-strike settings (just as cl_sidespeed and so on), even if it's not stated in the list above. Keep your config default!
// Gamespecific rules
- The demo must be recorded at your own LAN server (aka listen server aka not dedicated). Demos which are recorded at dedicated servers will NOT be accepted.
- You may not destroy breakable objects (like bridges for example) or push buttons (with an exception for HP boosters), or push movable objects, before you have pushed the start button.
- You are not allowed to use any script or metamod or amxx plugins that give you an advantage to other jumpers.
- You may not use methods which shows the velocity (eg. /speed).
-> Being able to see your velocity gives you an advantage on running parts.
- You may not use any other timer than the original one.
- Using Godmode isn't allowed - use the health button!
- Hook/teleporters: You are allowed to use AMX features like teleporters or hook to get up to places you could climb up as well, means you are allowed to use them as a 'support tool' to save "sensless" climbtime before you start the actual run (because theoretically the same record would be possible without teleport/hook - it would only take much more time to get up there every time before you start a run).
- BUT: It's not allowed to use teleporters or hook to get an unfair advantage, means gaining more speed or reaching an unreachable spot (to start the run from).
-> Setting a teleporter or hooking to a precise location and taking your speed and direction with you into that teleporter can be an unfair advantage, because this might give you an additional speedboost (and therefore more speed than you could gain without these AMX features).
- Demos that require any sprites, models, sounds or gfx not coming with the downloadable .rar/.zip file in the download section are not allowed. Those custom files often come from using inofficial AMXX plugins. If you want to avoid this, you should record your demo at a clean server with the Official XJ AMXX pack v2 or no plugin at all.
-> HLTV models are not allowed.
- adjust_crosshair scripts (changing the color of the crosshair) are not allowed.
- Fakedemos are strictly forbidden. Nobody is allowed to record any demos (for the record or the LJ record section) with a friends nickname or another username. In case of any abuse both involved player will get a 6 month ban from the whole Jumpers community (Website, IRC, Servers).
- It is strictly forbidden to change your keys/binds/aliases during a run, they must be set before you start the timer.
- It is strictly forbidden to take any kind of advantage from another player present on your server.
- As soon as you started the timer, you have to be the only one "alive".
- If the admin thinks that the demo is breaking against any rules, he can choose to not put it on the demo-page. If you do not agree with the admin, you can, of course, tell him what you think about it. But in a polite way.
// Timer rules
- Ever since it was discovered that the Kreedz-Timer was inaccurate and that timerbugs can occur (FAQ: What is a timerbug?) it caused quiet a few problems and a lot of different rules had to be introduced.
To solve this problem a final set of rules was established:
-> The XJ record system is using a real time time-measurment system allowing millisecond times up to 2 decimals!
- It's not possible to beat demos with faster times in the third decimal place (.00x), if there are two demos with the same times in the first two decimal places the first submitted demo will be accepted (first come first serve).
-> This is based on the fact that the demand interval of the hl engine is not capable of giving solid and valid times beyond the second decimal place 100% of the time (then again timeshifts would be happening in some cases, which would be way harder to determine than the old timerbugs, since they are happening in the decimal areas): Because of the quantization of time measurement in the hl engine in 0.01s intervals the mean error of one time measurement is 0.005s. So the statistical variance for the measured record time is Sqrt[2 - 0.005^2] = 0.0071. Every time difference smaller than the statistical variance is not significant and only based on statistical effects so it is likely to have occurred only by chance.
- To check the real times performed in your demos either use the Official XJ AMXX pack v2 in your run, or use the DemoChecker after the demo was recorded (or both, if you want to be sure).
-> If different times are shown (caused by massive ingame lags, for example) the DemoChecker time will always be more accurate and therefore overrule the plugin time.
// Rules about cheating
- Any kinds of jumpscripts (bhopscript, doubleduckscript, duckscripts etc) are strictly forbidden! The only command that your jump or duck key is allowed to be bound to is "+jump" or "+duck".
- You are not allowed to install and use plugins or tools that effects the jump or duck command in any way!
- You are not allowed to use tools or other stuff that might affect your game in any way, especially not tools to slow down the ingame speed ('slowmo').
We are using the same demo rules as Xtreme-Jumps